The buying journey
A player sees the game in a showcase or a creator's video, wishlists it on Steam, and waits for a demo, a festival or launch. Art style and mood carry the first impression; the trailer has to show what you actually do minute to minute. Many cozy players buy at launch discounts or seasonal sales, and publishers have noted that wishlist totals do not always turn into revenue, so the launch and its timing matter as much as the wishlist count.