The buying journey
See a clip, stream or showcase → understand the hook in a few seconds → wishlist, follow or join the Discord → play a demo or jam version → buy at launch or in a discount. Each step needs the hook to be clear without explanation.
GamesIndie games playbook
Thousands of games launch every year, and many are barely noticed. The ones that break through usually have a clear hook, a stream of gameplay clips, a slot in a showcase and a community that's waiting. Outpost builds that plan with you, on free channels.
01 · DISCOVERY
Players find indie games through other people and through events: a streamer or YouTuber playing it, a gameplay clip on Reddit or social video, a digital showcase like Wholesome Direct or Day of the Devs, a store festival, or a jam game on itch.io. Press coverage still matters for credibility, but small games are more often found through creators and communities. It's crowded: about 19,000 games released on Steam alone in 2025, and nearly half got fewer than 10 reviews.
See a clip, stream or showcase → understand the hook in a few seconds → wishlist, follow or join the Discord → play a demo or jam version → buy at launch or in a discount. Each step needs the hook to be clear without explanation.
02 · CHANNELS
Ranked 5 (essential) to 1 (optional) by the research for this industry.
Short clips that show the hook are how most players first notice an indie game. r/IndieGaming and r/indiegames want real gameplay media and limit self-promotion, so post your best clip, not every update.
Wholesome Direct, Day of the Devs and Tiny Teams are free to apply to and reach large audiences, but they're selective. Some 'free' festivals upsell paid placement, so leave those boxes unticked.
Jams produce a playable prototype, feedback and early followers at no cost, and browser builds get played more. itch.io is free, and you set the platform's cut.
A free press kit (IMPRESS, presskit()) makes coverage easy, and Games Press distributes one announcement a month for free to registered press.
Your server is where followers become playtesters and launch-day buyers. Discord forbids self-bots, so community work stays personal.
Twitch's category list draws on IGDB, so streamers need an entry. Vet every key request, because key-harvesting scams are common.
BUSINESS MODEL · LIVE
The same channel can be a strong fit for a paid game and a poor one for a free one. Each line below is a rule or rating from Outpost's knowledge base, with its source; your own plan is built from your answers.
HTML5 (browser-played) games on itch.io can only take donations; to sell access the project must be set to Downloadable.
itch.io offers three pricing modes per project: no payments, $0-or-donate (a suggested donation that can be skipped), and paid with the set price as a minimum that buyers may exceed.
itch.io's quality guidelines tell creators to avoid sponsored installers and ads that block play until the player acts, and itch never puts ads on creator pages.
itch.io has no general in-game purchase system; its 'sub-products' API sells add-ons through itch's checkout for redemption on the developer's own site or service.
Apple Arcade games are played by subscribers without ads or in-app purchases, so an ad- or IAP-funded design does not fit Arcade.
On Apple's stores, credits or in-game currency bought through in-app purchase may not expire, and unlocking features, game levels or in-game currency must use in-app purchase, except where Apple's link-out entitlements (3.1.1(a)) apply or on the United States storefront, where buttons and external links to other purchase methods are allowed (Guideline 3.1.1).
On the App Store and Mac App Store, unlocking features, subscriptions, in-game currency, premium content or a full version must use Apple In-App Purchase, and apps may not use their own unlock mechanisms such as license keys.
Desktop games installed through the itch app need an app manifest if they require redistributables (Visual C++, DirectX, XNA), have multiple launch targets or use the itch.io API; simple single-executable builds work without one.
itch.io's butler docs say the backend rejects builds above 30GB total uncompressed size; the itch app docs say 'the web limit is 2GB'; a 2020 community thread showed a 1 GB web-upload message, now likely out of date.
itch.io tags butler uploads by channel name: names containing win/windows, linux, mac/osx or android become Windows, Linux, Mac or Android downloads; architecture cannot be tagged.
itch.io HTML5 zips should not contain more than 1,000 files after extraction (a default limit; itch.io says to contact them if it doesn't suit the project).
Read from Outpost's knowledge base on Nov 8, 2026; every line links its source.
03 · YOUR FIRST MONTH
A sample month. Your own plan is built from your audit, stage and goal, and paid options only ever appear as optional boosts.
Week 1 · days 1–7
Week 2 · days 8–14
Week 3 · days 15–21
Week 4 · days 22–30
DEADLINES · LIVE
Read from Outpost's knowledge base when this page loads. Expected dates follow the organiser's usual pattern and are labelled until the organiser confirms them.
04 · WHERE TO BE LISTED
Costs are as published by each destination when the research was reviewed; check before you pay for anything.
itch.io
Free to publish, with a creator-set revenue share and an active jam and indie community.
wholesomegames.com
A high-visibility showcase for cozy and wholesome games. Very selective, and it rejects AI-generated art.
No fee mentioned
dayofthedevs.org
A free showcase alongside The Game Awards and GDC. It values games that haven't been shown before.
impress.games
A free press kit with Steam import and a key request widget.
Free plan (up to 3 press kits)
gamespress.com
A press-release hub for registered games press. Free route: email inbox@gamespress.com.
Free (1 announcement a month)
gamejolt.com
A free indie platform and community for posting builds and devlogs.
indiedb.com
A long-running database for indie game pages, devlogs and news.
Free to list; check current terms
reddit.com
A large player audience for visually strong games with GIFs or video. Promotion is limited.
PC STORES · LIVE
For PC games already on Steam: what Epic offers and asks, from Epic's own pages where they could be read.
Epic Games Store developers keep 100% of the first US$1M net revenue per product per calendar year (resetting each 1 January from 2026, applied automatically), then 88/12.
Epic First Run is an opt-in 6-month Epic-exclusive window paying 100% net revenue; it is open only to new games not previously released on another third-party PC store, and afterwards the standard 100%-of-first-US$1M then 88/12 terms apply.
Epic lets games use their own or a third-party payment solution for in-app purchases, keeping up to 100% of that revenue.
Epic requires multiplayer games sold on other PC stores to support crossplay with them, and products added to its publishing tools after 9 March 2023 to enable Epic achievements if they offer achievements on other PC stores.
Listing on Epic Games Store is paid. $100 per product plus local taxes; not refundable but recouped after $1,000 on EGS. Developer keeps 100% of the first $1M net revenue per product per year (resets every Jan 1 from 2026), then 88/12, applied automatically to Epic-processed payments. A separate opt-in 'Epic First Run' gives 100% for a 6-month exclusive. Free alternative: itch.io or the Microsoft Store PC path (free)
05 · SEARCH DEMAND
Primary search
indie game marketing
140searches a month
DataForSEO Google Ads, US/en, Oct 2026
Learning: answer with guides
Learning: answer with guides
Learning: answer with guides
Learning: answer with guides
06 · AVOID
Games that launch to no followers rarely recover. Build the page, the clips and the community months before release.
If a clip needs a paragraph of context, it won't travel. Make sure the first seconds of footage show what's different.
Reddit game communities ban bare store or download links and limit self-promotion. Lead with gameplay media and follow each subreddit's rules.
How To Market A Game reports leaked prices for paid showcase slots in the tens of thousands of dollars per minute. Free showcases and festivals are the right start for small teams.
Key scammers pose as press and creators to resell keys. Check the channel and the email domain, or use Steam Curator Connect.
07 · WHAT OUTPOST DOES
Keeps one calendar of showcase, festival and jam deadlines matched to your genre, with reminders well before each form closes.
Drafts press pitches and a fact sheet from your confirmed facts. It never invents features or quotes.
Drafts Reddit posts and devlogs around your progress, timed to when you can answer comments, for you to post from your own account.
Finds YouTube creators who cover your genre and drafts personal pitches for you to send from your own mailbox.
Counts clicks on every tracked link next to the wishlists and follows you share, with a receipt for every submission and post.
Every action Outpost takes gets a receipt: the live URL, a timestamp and what it drove, or “nothing yet”.See how receipts work
08 · QUESTIONS
You can start at $0. The free levers (clips, a press kit, free showcases, festivals, jams, Reddit, Discord, creators) are the right foundation for small teams. Paid showcase slots and PR packages come later, if ever.
Most commercial PC games aim for Steam because wishlists and festivals drive sales there. itch.io is free and great for jams, prototypes and demos. Many developers use both, with itch.io early and Steam for launch.
For credibility and some sales, yes, but creators and communities usually bring more players to small games. Have a free press kit ready and send real news only.
If you want to test an idea, get feedback and find early followers, yes. Jam audiences are mostly other developers, so treat jams as research and network, not sales.
Once you're showing the game publicly and have somewhere to send interested people. A small, active server beats a big, silent one.
Clips and showcases can bring spikes in days. Building a following that turns into launch sales usually takes months, which is why it should start well before launch.
Often yes, as a second store once your Steam page is working, if your game meets Epic's rules: Epic Games Store developers keep 100% of the first US$1M net revenue per product per calendar year (resetting each 1 January from 2026, applied automatically), then 88/12. Epic First Run is an opt-in 6-month Epic-exclusive window paying 100% net revenue; it is open only to new games not previously released on another third-party PC store, and afterwards the standard 100%-of-first-US$1M then 88/12 terms apply. Epic lets games use their own or a third-party payment solution for in-app purchases, keeping up to 100% of that revenue. Epic requires multiplayer games sold on other PC stores to support crossplay with them, and products added to its publishing tools after 9 March 2023 to enable Epic achievements if they offer achievements on other PC stores. Listing on Epic Games Store is paid. $100 per product plus local taxes; not refundable but recouped after $1,000 on EGS. Developer keeps 100% of the first $1M net revenue per product per year (resets every Jan 1 from 2026), then 88/12, applied automatically to Epic-processed payments. A separate opt-in 'Epic First Run' gives 100% for a 6-month exclusive. Free alternative: itch.io or the Microsoft Store PC path (free) Epic First Run is irreversible for its six months, so Outpost asks you to confirm it before planning it.
10 · EVIDENCE
Every fact on this page comes from one of these sources.
Third-party: about 19,000 Steam releases in 2025; nearly half with fewer than 10 reviews
Festival deadlines and costs; deadline alerts
Showcase plus demo plus trailer; leaked paid slot prices
Seasonal submission form; stance against AI-generated art
Programs provided entirely for free
Selection weighs novelty and prior showings
Teams of five or fewer; entry window
Free email submission route
One free announcement a month
Free plan with up to 3 press kits
Free; creator-chosen revenue share
Self-bots forbidden
Third-party: promotion allowed with disclosure; limits on bare links
Third-party: remaining Ludum Dare schedule
GMTK Game Jam runs in late July (2026: Jul 22-26)
Ludum Dare events run in April and October
Last reviewed . Search volume: DataForSEO Google Ads, US/en, Oct 2026.
FREE WEBSITE AUDIT
Paste your website. Outpost reads it, scores your visibility, finds your competitors and shows the first fixes, free. Then the playbook above becomes your own campaign, measured in wishlists and players.
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