The buying journey
A player sees a clip, an editorial card or a search result, opens the store page, and decides from the icon, the first screenshots or preview video, and the rating. Most mobile games are free to download, so the real conversion happens later: day-one retention, then the first purchase or ad view. Pre-registration on Google Play and pre-orders or TestFlight on iOS let you collect intent before launch, so launch day starts with a list instead of from zero.